Hello! We are Juliana and Paulo, a brazilian couple living in Stockholm.
Although Paulo is an old time developer, this is Juliana's first hackathon and first attempt at coding! ❤️
A 3D game where you pilot a submarine and you must gather the biggest shoal in the pond. 🐠
With the mouse or touch (it work on phones and tablets) you control the direction and speed that your submarine navigates in this pond.
Native fishes are doing their business, but they feel very interested in your yellow vessel.
Your goal is to make all of the fishes in the pond to join your big shoal!
Open the game in any browser or mobile device and control with touch or mouse input.
Once you gather all the fishes (50) you will win the game.
View the screencast:
Very neat. It's addicting to get a bigger and bigger group of fish.
Super fun to play—mesmerizing even! Great job.
Very calming experience. I played the game on my own so it's just moving around trying to collect all the fish. Gameplay is probably different when there are other people present.
The contrals are nice, the movement of the ship and the fish is very well done.
I really like the graphics style, it looks nice and is very consistent.
The only downside is that fish sometimes get stuck in the edge of the water and are very hard to spot when they are there.
Good job shipping a peaceful game with a lovely atmosphere. I could see myself tapping away at something like this on my phone.
In some cases, the controls felt a bit "floaty," I think because of the interpolation between where the sub is and where you want it to go. I'd be curious to see how it felt if the sub's position worked exactly as it does now but the direction always faces your cursor/finger immediately.
Super cool game, I love the style! It left me wanting more - I only wish there were a few more/bigger levels, and maybe some other enemy subs to compete with. Great job!
Awesome! Great visuals, simple controls and runs very smooth!
nice game but only once, i wish it has more levels with different numbers of fishes and maybe different speed for different fish type
Design is amazing, but gameplay is too short for me. Nice work!
Very cool. Core gameplay concept/design feels great and unique, something I haven't seen before.
I love the design! Hunting down those last few fish can really be a challenge!
For anyone that can't find the vote button, you need to find all the fish first!
Love your voxel graphics!
Good use of WebGL in combination with boids and flocking algorithms. I do like the idea of turning this into a game and allowing exploration of the technique in a playful way. Also, definitely gotta love these pixel fish :)
The controls felt a bit unnatural to me at first and I think some in-game instructions would be awesome, however after some trials I was able to navigate safe and sane. Would love to see sound being involved (who doesn't love soothing music when floating on the sea).
Cute idea and really nice basis, would love to see this develop further!